Krimmon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Map Maker, who enjoyed hunting, Krimmon was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur. Bonds: Nature, Job, Family. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 900 gp.
Korag Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered tan stockings. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. He has green eyes and a black hat with a tan feather.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Stableman, who enjoyed hunting, Korag was taken on many hunting expeditions. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he has passion for adventuring and risk
Flaws: Impulsive, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Charles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears light armors faded through time and improper care. His auburn hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Impeccable. Bonds: Poor, Religious. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2100 gp. Sapphire pendant on gold chain (2500 gp). Silver comb with moonstones (1000 gp). Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (1100 gp).
Antinua Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a Stetson hat to cover her moderate length blonde hair. Her face is covered beneath a completely black helmet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She works hard and plays hard.
History: Born to a poor family in the city she treasured whatever gifts she got. Antinua was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antinua decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 50 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 6 (-2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling, Goblin, Infernal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 300 pp. Smoky quartz (60 gp). Zircon (60 gp). Freshwater pearl (8 gp). Blue star sapphire (400 gp).
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