Traulam Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Traulam was born the youngest of three triplets. She has had some formal music training, and achieved minor success. She has been saving her money to try and buy her sister's freedom.
Motivation: She is greedy; and wants to raise her children well
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Rich, Family. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 26 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1800 gp. Red garnet (110 gp). Carnelian (20 gp). Golden yellow topaz (700 gp). White pearl (110 gp). Sard (20 gp). Azurite (14 gp). Amethyst (110 gp).
Traubon Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Tailor does. His moppish white hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Traubon took refuge in the old dungeon and found the beat up falchion and armor he uses now. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Job, Has a crush, Adventurer, Nature. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 sp.
Gorfel Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear black pants and tee shirts. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: The child of a Adventurer, who enjoyed hunting, Gorfel was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Philantrophist. Bonds: Military, Nature, Religious. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp.
Eleanor Nash, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, brown, dusty cloak. With bright white hair. This gray eyed westerner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not trust anyone and sleeps with one eye open.
History: She is a Metallic Dragon in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and a deep hatred of drow
Ideals: Justice. Flaws: Insomniac. Bonds: Adventurer, Job, Enemies. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


