Carrie Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a tan suit, black shirt, and grey tie. He has done his best to style his blonde hair to look like a famous performer. He has gleaming, smiling gray eyes.
Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Barrister, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Criminal record, Poor. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 1 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 5 (-3) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Rose (80 gp).
Gorbundus Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. He wears his brass crest down. His eyes are a pleasant gold.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of eastern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Fighting, Logical. Bonds: Immigrant, Military, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Oriax Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has styled his white hair well, parting it to the left. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Oriax is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Oriax was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Flaws: Addict, Depressed, Hedonist. Bonds: Job, Criminal record, Adventurer. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear blue tank tops with brown pants. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Insane, Shy. Bonds: Criminal record, Religious. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 23 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 21 (+5) | 5 (-3) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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