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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ida Churchill, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. Her chestnut hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Ida embodies much of what other species detest in the Humans. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Ida was left her father's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.

Motivation: To prove her worth to the world; and she wants to meet her childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Slave, Military, Adventurer. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Ida Churchill, Female Human Wizard 3
Medium (4'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)9 (-1) 9 (-1)18 (+4)
Skills Arcana +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ella Atterton, Female Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern woman usually wears her grey robe and has her nunchaku always slung over her shoulder. Her hair is long and golden with streaks of red, and is pulled back with small grey clips. She has several tiny ruby earrings on each ear.

Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Ella Atterton, Female Human Barbarian 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)6 (-2) 11 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Decarabia Patience, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears just a black suit. Her long blue hair is drawn into a two foot long braid. Her fierce black eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.

History: Sold as a small child to a brothel owner, Decarabia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and a strong sense of loyalty to halfling people

Flaws: Addict, Selfish, Racist, Insomniac. Bonds: Mentor. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Decarabia Patience, Female Tiefling Cleric 5
Medium (5'6") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp.


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Fisher, who enjoyed hunting, Fargrim was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Optimist. Bonds: Poor, Nature, Has a crush. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Fargrim Balderk, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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