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NPC Generator

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Advanced [show]


Chassath Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has green crest. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She pushes her goals aggressively. She is also a coward if confronted.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she desires power and/or immortality

Flaws: Shy, Fearful, Disease. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Chassath Chumbyxirinnish, Female Dragonborn Bard 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 210 gp. Aquamarine (200 gp). Amethyst (110 gp). Red garnet (110 gp).


Social Check DCs


Patrick Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Bonds: Rich, Job. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Patrick Alston, Male Human Commoner 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 gp. Freshwater pearl (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy lavender fur. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Three Shore, Male Tabaxi Adept 5
Medium (6'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp.


Social Check DCs


Roger Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he is dressed in earthy colors with a brown and red handkerchief worn on his right side. His long black hair reaches down to his waist. His eyes are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Roger was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: He has a crush on the local Animal Trainer; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family, Has a crush. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Roger Hadleigh, Male Human Barbarian 10
Medium (6'6") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 96 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Alexandrite (400 gp). Moss agate (6 gp). Tourmaline (80 gp). White pearl (80 gp).


Social Check DCs

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