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NPC Generator

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Advanced [show]


Salasar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy green pantaloons and a tan scarf. His crest is greying and his face has many wrinkles. He has gleaming, smiling red eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Salasar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Salasar Skaarzborroosh, Male Dragonborn Bard 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a red mohawk this woman's hair draws a lot of attention. She has several tiny ruby earrings on each ear.

Personality: Merla is depressed about a lot of things. She tends to be a nihilist. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Seeks redemption; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Criminal record, Debt. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Merla TellPenny, Female Halfling Cleric 10
Small (2'9") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 87 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)9 (-1) 7 (-2)10 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp.


Social Check DCs


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a shortbow. His yellow fur is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sun hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving Sun alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Marry his brother to traveling adventurers; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Family, Enemies, Criminal record. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Sun Shoe, Male Tabaxi Cleric 10
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)14 (+2) 7 (-2)10 (+0)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs


Zunn Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has a very tight haircut. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich western family. He was an apprentice working in his father's forge. He became a Masseuse soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Enemies, Criminal record, Rich, Job. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zunn Payton, Male Half-Orc Bard 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 14 (+2)5 (-3)
Skills Intimidation -1, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 260 gp.


Social Check DCs

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