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NPC Generator

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Advanced [show]


Morg Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Painter does. He wears his blonde hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Painter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Painter, Morg learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Immigrant, Religious. Occupation: Painter

Voice: French accent

Attributes [hide]

Morg Harrington, Male Half-Orc Monk 7
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4

Possessions: Aquamarine (1300 gp). Brown-green garnet (70 gp). Malachite (8 gp). Banded agate (8 gp).


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy orange fur. Her blue eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Three lived on a farm with her father, near the main road leading to a nearby town. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Entrepeneur, Artistic. Flaws: Emotional, Insane. Bonds: Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Three Of Ale, Female Tabaxi Expert 3
Medium (4'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 19000 cp. Red garnet (160 gp).


Social Check DCs


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel wide-brimmed hat and pastel clothes. He is bristling with hidden weapons, mostly sais and sickles. His fur is black and curly. His fierce hazel eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Persistence. Bonds: Criminal record, Has a crush, Religious, Rich, Family. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

River Moon, Male Tabaxi Sorcerer 3
Medium (6'6") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 11 (+0)19 (+4)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs


Oriff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). She has done her best to style her white hair to look like a famous performer. Her brown unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Oriff grew up listening to her father's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Marry her sister to traveling adventurers.

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Oriff Brazzik, Female Dwarf Wizard 6
Medium (3'9") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 19 (+4)15 (+2) 15 (+2)4 (-3)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 60000 cp. Amber (80 gp). Black opal (1500 gp). Obsidian (13 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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