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NPC Generator

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Advanced [show]


Sutha Skelton, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who dresses like a well dressed Soapmaker does, she is not a threatening figure. She has done her best to style her golden hair to look like a famous performer. Her amber eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Soapmaker. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the south, but her parents moved at a very young age to the east. Through the years after Sutha was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sutha's father didn't care for her much, and the feeling was mutual. She became a Soapmaker soon after.

Motivation: To get a good night's sleep; and to be a mayor again

Flaws: Forgetful, Antagonistic, Insomniac. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Sutha Skelton, Female Half-Orc Expert 9
Medium (5'6") Half-Orc, Chaotic Good (CR 9)
Armor Class 8
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 15 (+2)14 (+2) 7 (-2)5 (-3)
Skills Arcana +5, Medicine +1
Senses Passive Perception 8
Languages Common, Orc, Halfling, Elven
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4

Possessions: 1200 gp. Moonstone (40 gp). Obsidian (15 gp). Freshwater pearl (15 gp). Blue star sapphire (500 gp). Rock crystal (40 gp). White opal (500 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a Courier soon after.

Motivation: To pay off his debts; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Guardian, Nature, Job, Debt. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Olunt Eversharp, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 380 gp.


Social Check DCs


Norûk Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is still thick. His blue eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norûk took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Athletic. Flaws: Selfish, Insane. Bonds: Nature. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norûk Marlee, Male Half-Orc Cleric 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. Silver ewer (40 gp).


Social Check DCs


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a blue coat with white slacks. He is muscular with a powerful set of arms. He has a long chestnut beard with little hanging trinkets. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father

Ideals: Philantrophist, Impeccable, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Yeardley, Male Human Druid 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs

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