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NPC Generator

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Advanced [show]


Nicor Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a rapier. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are red.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the north. In his 10th year, his parents were killed by a drow raid, leaving Nicor alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Sailor again; and further expansion of business

Flaws: Lazy. Bonds: Enemies, Immigrant, Has a crush, Job. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Nicor Haunted, Male Tiefling Expert 4
Medium (5'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)16 (+3) 18 (+4)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Auran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 43000 sp.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His golden hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He was granted divine powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Criminal record, Adventurer. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Erky Wildwander, Male Gnome Expert 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Markosian Rage, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is typically in her Banker uniform. Her hair is short and white. Her eyes are gold and she is always smoking a pipe.

Personality: She is irascible and easily irritated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Banker business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Poor, Religious. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Markosian Rage, Female Tiefling Paladin 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 17 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +7, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with Stetson hat. His crest is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up sword and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Dragonborn compassion; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Poor, Nature. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 8
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Insight +6, Stealth +1
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0

Possessions: 1700 gp. Brown-green garnet (70 gp). Deep blue spinel (500 gp). Hematite (11 gp). Tourmaline (70 gp). Sard (50 gp). Rose (50 gp). Golden yellow topaz (500 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs

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