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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is blonde and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Artistic. Flaws: Insane, Disease, Insomniac. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mordai Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a falchion. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. Cursed with a spirit at a very young age, Mordai has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Religious, Military. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Mordai Bitter, Male Tiefling Monk 9
Medium (6'2") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 8 (-1)8 (-1)
Skills Intimidation +2, Survival +2
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 140 pp. Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Barakas Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a green feathered hat and green clothes, and his gloved hand is found clutching a spear. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small mountains village. Barakas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Family, Nature, Job, Has a crush. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Barakas Judgment, Male Tiefling Druid 11
Medium (5'3") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 88 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)19 (+4) 15 (+2)10 (+0)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Aquan, Goblin
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2300 gp.


Social Check DCs


Theirastra Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She prefers to wear yellow clothing when she does not wear armor. She wears her blonde hair up. Her green eyes dart from person to person.

Personality: Prone to second guessing herself, she comes off as nervous. She enjoys reading and quiet.

History: Born in the west to a Hunter, Theirastra learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a Hunter soon after.

Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Theirastra Ray, Female Half-Elf Aristocrat 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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