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NPC Generator

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Advanced [show]


Tod Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. Tod is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Tod hails from a village terrorized by illithids. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Flaws: PTSD. Bonds: Job, Family, Enemies, Adventurer. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Tod Stoutman, Male Halfling Wizard 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10000 cp.


Social Check DCs


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Assassin uniform. With bright black hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Rangrim was born in the north. At a young age he loved to build and create. When Rangrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Bonds: Job, Enemies, Adventurer, Military. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Rangrim Glanhig, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Druidic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. 1 Banded mail.


Social Check DCs


Marastyr Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. Her chestnut hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 14th year, her parents were killed by a drow raid, leaving Marastyr alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Gifted. Bonds: Criminal record, Enemies, Job. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Marastyr Fireforge, Female Dwarf Warlock 8
Medium (3'10") Dwarf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 15 (+2)7 (-2)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair, when down, is lengthy. This green eyed easterner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: When he was but 4 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Shy, Racist. Bonds: Immigrant, Adventurer, Slave. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Delebean Miggledy, Male Gnome Commoner 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)9 (-1) 13 (+1)5 (-3)
Skills Intimidation -1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 400 gp.


Social Check DCs

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