Mozikth Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest is black and very short. His red eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Andram Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Philantrophist. Bonds: Immigrant, Has a crush, Adventurer, Job. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp.
Rhogar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a blue coat with black slacks. His brass crest has been sun bleached extensively. He is baby faced.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Layabout, who enjoyed hunting, Rhogar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: An old rival family wants him found; and he has decided he is irredeemable
Flaws: Insane. Bonds: Criminal record, Nature, Debt, Family. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 14)
Armor Class 8
Hit Points 87 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1
Possessions: 100 pp. Jade (90 gp). Jasper (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Driindar Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a bow on her belt. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a clover on it. Her long scarlet crest is drawn into a two foot long braid. She has a dull look in her red eyes.
Personality: Driindar wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Many brigands want her driven away; and seeks redemption
Ideals: Fighting, Disciplined. Bonds: Enemies, Poor, Criminal record. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 20000 cp. Aquamarine (400 gp). Eye agate (13 gp). Star rose quartz (40 gp). Jade (40 gp). Chalcedony (40 gp). Banded agate (13 gp). Azurite (13 gp). Rhodochrosite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!

