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Advanced [show]


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown painted combat armor at almost all times. He wears a broad hat to cover his moderate length blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Cornish, Male Human Ranger 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Serpent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Serpent and his spouse have recently divorced.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Serpent In Shadow, Male Tabaxi Expert 6
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +1

Possessions: 110 pp. Eye agate (10 gp). Tourmaline (60 gp). Rose (60 gp).


Social Check DCs


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue trousers with black and brown striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Shoemaker in town.

History: He was born at the edge of vast plains. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Many illithids want him driven away; and to be a marshal again

Ideals: Logical. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Zook Quillsharpener, Male Gnome Druid 11
Small (3'8") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 sp. Golden yellow topaz (1000 gp). Smoky quartz (20 gp). Citrine (20 gp). Red garnet (50 gp). Golden pearl (50 gp). Malachite (12 gp). Rose (20 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Akmen Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean green cloak covering his clean studded leather. He keeps his chestnut hair in a pixie cut. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Fletcher in town.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has worked as a Fletcher like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Akmen Virtue, Male Tiefling Commoner 18
Medium (5'6") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points -28 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 3 (-4)15 (+2) 15 (+2)17 (+3)
Skills Arcana +8, Persuasion +9
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (900 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (4000 gp). 1 Medium magic item.


Social Check DCs

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