Bimpnottin Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears bulky tan painted plate armor. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are hazel and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: To protect her home; and to clean up the streets
Ideals: Joker, Gifted. Bonds: Military, Job, Guardian. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Patrin Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely black suit with blue socks and a vest with buckled shoes. He wears a top hat to hide his balding. His gold eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Carpenter in town.
History: Gifted from a young age, Patrin studied abroad. His arcane abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: Malachite (9 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tomi Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Tomi hails from a village terrorized by drow. Tomi was born on a far western plains where he grew up under the tutelage of his father, an expert Shoemaker. Days after completing his studies, news broke out that his hometown was attacked by drow. Tomi was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Athletic, Philantrophist, Logical. Bonds: Enemies, Immigrant. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 330 gp.
Carlin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has done her best to style her brown hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Philantrophist. Bonds: Rich, Enemies, Criminal record. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 17000 cp. Deep blue spinel (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

