Soveliss Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in scimitar use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Soveliss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Ideals: Fighting, Justice. Flaws: Impulsive, Disease. Bonds: Enemies. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Astar Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. His black hair is lengthy. His black eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Astar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Astar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Astar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a crush on the local Shipwright; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Coral (50 gp).
Numba Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a deerstalker hat to cover her moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Numba is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She left for the south, certain she would find work there.
Motivation: Wants to raise her children well.
Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Family, Immigrant. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 pp. 1 Minor magic item.
Melech Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple violet line shooting up and back down. His chestnut hair is smooth and relatively long. This gold eyed westerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: He is a Slaad in disguise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 7000 gp. Jasper (30 gp). Malachite (9 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Black star sapphire (400 gp). Star ruby (400 gp). Deep blue spinel (1500 gp). Emerald (400 gp). Alexandrite (1500 gp). Deep green spinel (130 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

