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NPC Generator

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Advanced [show]


Therai Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. He is portly but not overly obese. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are silver.

Personality: Therai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a mountains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Extrovert. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Therai Fluke, Male Tiefling Rogue 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. An abacus with copper, silver and gold markers (100 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Delebean Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. His silver hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Delebean grew up listening to his mother's many stories. Delebean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Justice. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Delebean Nucklestamp, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 20 (+5)12 (+1) 11 (+0)15 (+2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Umpen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Dilettante uniform. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Job, Military. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Umpen Musgraben, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bune Mayhem, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'5" northern woman, she wears a black wide-brimmed hat and black clothes. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Bune will drive conversation. She also has developed a complete distrust of the Farmer profession.

History: Born in the north to a Ruler, Bune learned a great deal about her father's area of expertise. Bune was born on a far northern island where she grew up under the tutelage of her father, an expert Ruler. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bune fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and she is unsatisfied with her job

Ideals: Extrovert, Fighting. Bonds: Job, Immigrant, Has a crush. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Bune Mayhem, Female Tiefling Expert 1
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. 5 Acid flasks.


Social Check DCs

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