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NPC Generator

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Advanced [show]


Odorr Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. He sports a long white beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Professionalism, Artistic. Bonds: Poor, Immigrant, Family. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Odorr Ainsworth, Male Half-Orc Wizard 6
Medium (6'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 16 (+3)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Silver pearl (60 gp). Azurite (10 gp). Jet (60 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Beiro Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears bulky yellow painted plate armor. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Shy, Impulsive, Disease, PTSD. Bonds: Slave. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Beiro Wasanthi, Male Half-Elf Fighter 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Felgrat Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'2" and sports black clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His hair, while still mostly chestnut, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.

History: Felgrat was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Adventurer. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Felgrat Clifford, Male Half-Orc Warrior 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)6 (-2) 12 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Kite Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is well dressed, but even with her fine clothing she looks run-down. She wears a broad hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She got into the Sailor business at a young age. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She struck the Sailor job and began her own company from there.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Job. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Kite Wind, Female Tabaxi Warlock 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. Rhodochrosite (4 gp). Deep green spinel (90 gp). Deep green spinel (90 gp). 4 Antitoxin. 3 Acid flasks.


Social Check DCs

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