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NPC Generator

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Advanced [show]


Griselda Adley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears skinny pants and wears a brown and green robe with the hood down. With bright auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Bookbinder, who enjoyed hunting, Griselda was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy.

Ideals: Extrovert. Bonds: Rich, Nature, Immigrant. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Griselda Adley, Female Human Fighter 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Buvvie Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her chestnut hair in a pixie cut. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. She has chosen to use the inheritance that was left to her frivolously. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Buvvie Timbers, Female Gnome Barbarian 9
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 15
Hit Points 62 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)12 (+1) 17 (+3)10 (+0)
Skills Religion +4, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1600 gp. Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (900 gp).


Social Check DCs


Maynild Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her right leg appears badly burned and disfigured. She sports a flattop hair cut. This amber eyed easterner is not easily forgotten.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Maynild Wedgwood, Female Human Barbarian 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 68 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 3100 gp. Deep blue spinel (800 gp). Rhodochrosite (11 gp). Azurite (11 gp). Violet garnet (800 gp).


Social Check DCs


Jarsali Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is wavy and long. Her gray eyes are slightly larger than normal.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Disease, Insomniac. Bonds: Poor, Family, Slave. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Jarsali Hanali, Female Half-Elf Warrior 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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