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NPC Generator

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Advanced [show]


Valafar Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long red hair kept up in a rat tail. He has several tiny ruby earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: Valafar lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear.

Flaws: Disease, Fearful. Bonds: Immigrant, Rich, Family. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Valafar Wary, Male Tiefling Bard 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Adran Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with tan highlights, and long white pants that bunch up around his shoes. His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a sculptor and was forced into it by his family

Flaws: Shy, Hedonist. Bonds: Rich, Guardian, Family. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Adran Gentry, Male Half-Elf Warrior 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orla Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, brown shirt, and white tie. She has moderate length black hair. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She is able to make almost anything out of random pieces of junk.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Orla Bafflestone, Female Gnome Aristocrat 9
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 13
Hit Points 40 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Chem Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Chem grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Impeccable, Gifted. Bonds: Adventurer, Religious. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Chem Belief, Male Tiefling Commoner 3
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 7 (-2)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. An abacus with copper, silver and gold markers (50 gp). Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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