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NPC Generator

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Advanced [show]


Panana Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She wears light armors faded through time and improper care, and her gloved hand is found clutching a warhammer. Her chestnut hair is still thick. Her blue eyes are passionate and lively.

Personality: Panana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Panana was born in the east. At a young age she loved to build and create. Her necromantic abilities were realized during a raid on her village. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: To prove her worth to the world.

Ideals: Extrovert, Persistence, Gifted. Flaws: Impulsive. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Panana Umbodoben, Female Gnome Cleric 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Jezebeth Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears black painted combat armor at almost all times, she is not a threatening figure. Her chestnut hair is kept up in a ponytail inside a top hat. She has a dull look in her gold eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She enjoys reading and quiet.

History: She was born several months after her mother was called into army service. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Bonds: Military, Poor. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Jezebeth Fluke, Female Tiefling Wizard 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. A delicate brass dragon egg (50 gp).


Social Check DCs


Kerkad Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his lance always slung over his shoulder. He is portly but not overly obese. He keeps his silver crest in a pixie cut. His red eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. He moved out south to avoid the crime he committed. He has worked as a Armorer like his father before him.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Impulsive. Bonds: Job, Military, Criminal record, Family. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Kerkad Ebynichtomonis, Male Dragonborn Wizard 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 8 (-1)12 (+1)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 9
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Don Simmons, Male Half-Elf Aristocrat 15
Medium (5'9") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 77 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills Perception +9, Performance +6
Senses Passive Perception 16
Languages Common, Elven, Celestial, Dwarven, Druidic
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 6000 gp. Aquamarine (400 gp). Red-brown spinel (160 gp). Golden yellow topaz (400 gp). Azurite (12 gp).


Social Check DCs

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