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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Gracey, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 6'0" and likes to wear grey tank tops with brown skirt. She wears her brown hair up. She has violet eyes and a grey hat with a brown feather.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She would rather hide behind her crafts than deal with other people.

History: Sold as a small child to a wizard, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Blacksmith, but she got bored and became a Fletcher. She has drifted from career to career and currently works as a Fletcher.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Gracey, Female Human Wizard 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)7 (-2) 16 (+3)9 (-1)
Skills Animal Handling +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears grey painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the south. A gifted student he started as a Blacksmith, but he got bored and became a Engraver. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Addict, Disease. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Anselm Read, Male Human Wizard 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. 1 Antitoxin.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a brown and black handkerchief worn on his right side. He has wavy auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Poor, Adventurer, Family, Job. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

William Winthrop, Male Human Warlock 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1 Minor magic item.


Social Check DCs


Naal Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow tunic with green highlights, and long white pants that bunch up around his shoes. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Naal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and balancing his hectic life and new bookbinder responsibilities is difficult

Flaws: Antagonistic, Hedonist. Bonds: Rich, Enemies, Job. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Naal Aloro, Male Half-Elf Expert 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Sard (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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