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NPC Generator

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Advanced [show]


Irann Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, constantly wearing a blue suit, black shirt, and white tie. Her white hair is cut short. Her eyes are hazel and she is always smoking a pipe.

Personality: Eccentric and domineering, Irann will drive conversation. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Born in the east to a Courier, Irann learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Sabotage a competitor; and her relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert, Artistic. Bonds: Family, Job. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Irann Mellerelel, Female Elf Paladin 9
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Auran
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1500 gp. Fire opal pendant on a fine gold chain (400 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Gûndza Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he is unsatisfied with his job

Flaws: Insomniac, Sensitive, Antagonistic. Bonds: Poor, Job. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Gûndza Denholm, Male Half-Orc Barbarian 3
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Infernal, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tricking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He keeps his lavender fur in a flapper bob. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Tricking Shore, Male Tabaxi Wizard 7
Medium (5'4") Tabaxi, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 70000 cp. Aquamarine (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Jane Shelby, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. This brown eyed easterner is not easily forgotten.

Personality: She has a massive crush on the younger sibling of the Laborer who has hired her part-time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born at the edge of vast island. In her 16th year, her parents were killed by a drow raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Gifted. Bonds: Rich, Has a crush, Nature, Enemies. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Jane Shelby, Female Human Rogue 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp.


Social Check DCs

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