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NPC Generator

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Advanced [show]


Gell Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair, when down, is lengthy. His eyes are blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gell was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism, Joker, Persistence. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Gell Beverly, Male Half-Orc Fighter 6
Medium (5'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)14 (+2) 15 (+2)6 (-2)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Malquis Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her brown hair is cut short. Her eyes are gray and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born into a rich family. Her parents enrolled her in a Warrior school at a young age so that she could practice her psionic talents. She now mingles about in high society.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Rich, Religious. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Malquis Cooper, Female Half-Elf Warrior 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 8 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Mardnab Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears a faded coat and loose pants complete with small hat. Her auburn hair is wavy and long. She has violet eyes and a blue hat with a white feather.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.

Motivation: She wants to get laid; and marry her sister to traveling adventurers

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Family, Has a crush. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Mardnab Ningel, Female Gnome Ranger 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Gunter Hayley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears baggy brown pantaloons and a red scarf. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Fighting. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Gunter Hayley, Male Human Cleric 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Religion +6, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 330 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs

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