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NPC Generator

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Advanced [show]


Rinn Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. With wild black hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Rinn will drive conversation. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Rinn Ethanasath, Female Elf Paladin 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 15 (+2)18 (+4)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears baggy brown pantaloons and a tan scarf. His brown hair is still thick. He has gleaming, smiling gray eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Scribe, Patrick learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Scribe soon after.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Bonds: Religious, Job, Mentor. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Walcott, Male Human Warrior 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)14 (+2) 17 (+3)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +3

Possessions: 700 gp. Silver comb with moonstones (1000 gp). A necklace of small pink pearls (1000 gp). A roughly beaten golden orb (180 gp). A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Fortune-teller does. His red hair is still thick. This gray eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Fortune-teller like his mother before him.

Motivation: To reunite with his old friends; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Logical. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Bertram Spaulding, Male Human Ranger 10
Medium (6'2") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 280 pp. Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her fur is short and cinnamon. Her copper eyes are slightly larger than normal.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is skeptical of what others tell her and is slow to trust.

History: Cloud hails from a village terrorized by illithids. Cloud abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she is greedy

Ideals: Disciplined. Flaws: Shy. Bonds: Enemies, Adventurer, Rich. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloud In Woods, Female Tabaxi Monk 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs

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