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NPC Generator

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Advanced [show]


Blossom Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has always had a great fascination with Human culture. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Blossom was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Human compassion.

Flaws: Insomniac, Racist. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Blossom Littlefoot, Female Halfling Druid 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 18 (+4)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Impeccable, Persistence. Bonds: Rich. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Duergath Glanhig, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Nurkara Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She wears a deerstalker hat to hide her balding. Her eyes, though not visible through her cowl, are brown.

Personality: Aggressive, abrasive, and angry, Nurkara embodies much of what other species detest in the Dwarves. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Nurkara was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Hunter. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Nurkara Torunn, Female Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Dariff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her long black hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: The child of southern immigrants she idolized her father. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Some 2 years later her spouse died after the birth of her son. Heartbroken, Dariff never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Many goblins want her driven away; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, In love, Enemies. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Dariff Thrahak, Female Dwarf Commoner 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 64 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 36000 sp. Aquamarine (600 gp). Star rose quartz (50 gp). Rhodochrosite (4 gp). Banded agate (4 gp). Moss agate (4 gp). Silver pearl (50 gp). Blue star sapphire (600 gp). Hematite (4 gp).


Social Check DCs

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