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NPC Generator

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Advanced [show]


Mara Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a pair of adventurers, Mara grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Engraver for hire.

Motivation: She's looking for her big break; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Poor. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Mara Floshem, Female Elf Wizard 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 5 (-3)7 (-2)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 7
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2500 sp.


Social Check DCs


Jarsali Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. With wild white hair. She has gray eyes and a yellow hat with a green feather.

Personality: Always inclined to offer people food she seems plenty friendly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the north her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Philantrophist. Bonds: Criminal record, Poor, Adventurer. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Jarsali Amakiir, Female Half-Elf Wizard 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a card on it. She wears a feathered hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Logical. Bonds: Rich, Guardian, Religious, Nature. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Caramip Daergel, Female Gnome Expert 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Amber (130 gp). Blue quartz (10 gp).


Social Check DCs


Tharivol Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man is typically in his Detective uniform. His hair is cut close to his head. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend.

Flaws: Secretive. Bonds: Job, Adventurer, Mentor. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Tharivol Iathrana, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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