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NPC Generator

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Advanced [show]


Vezera Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'7" has a big stupid grin on her face most of the time. She is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. Her silver crest is braided into rings. Her gold eyes dart from person to person.

Personality: She has a massive crush on the younger sibling of the Detective who has hired her part-time. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to settle down with her crush

Ideals: Gifted. Bonds: Rich, Has a crush, Criminal record, Debt, Enemies. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Vezera Hshhsstoroth, Female Dragonborn Rogue 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp.


Social Check DCs


Susannah Walcott, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a brown shirt with thin yellow vertical stripes and white pants. With wild auburn hair. This violet eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Adventurer, her mother struggled to pay the bills. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Poor. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Susannah Walcott, Female Human Barbarian 8
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 8
Hit Points 79 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +5

Possessions: 130 pp. Rock crystal (50 gp). Chrysoprase (50 gp). Rose (50 gp).


Social Check DCs


Wiggens Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a tan poncho over his likewise colored trousers and shirt, and a wedding ring on his left hand. His blonde hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Wiggens lived on a farm with his father, near the main road leading to a nearby town. Wiggens liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Bonds: In love, Criminal record, Family, Nature. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wiggens Fiddlefen, Male Gnome Bard 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 340 gp. White pearl (130 gp). Moss agate (6 gp). 1 Half-Plate.


Social Check DCs


Great Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length beige fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Insane, Disease. Bonds: Nature, Criminal record. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Great Wing, Male Tabaxi Rogue 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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