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NPC Generator

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Advanced [show]


Gildmak Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He has a slight overbite and is overall scrawny. His hair is black and curly. He has violet eyes and a white hat with a brown feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is content; and to end his boredom

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Gildmak Wiseacre, Male Halfling Fighter 13
Small (2'11") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 62 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Giant, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +5

Possessions: 3000 gp. Black pearl (900 gp). Brown-green garnet (80 gp). Rhodochrosite (6 gp). Deep blue spinel (900 gp).


Social Check DCs


Fonkin Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the east to a Dilettante, Fonkin learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Impeccable. Flaws: Emotional. Bonds: Job, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Fonkin Ningel, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)6 (-2) 14 (+2)8 (-1)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Vlorn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Vlorn and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Flaws: Shy, Forgetful, Antagonistic. Bonds: Nature, Debt. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Vlorn TellPenny, Male Halfling Commoner 11
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1

Possessions: 350 pp.


Social Check DCs


Uthemar Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has styled his red hair well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Uthemar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Uthemar Koehlanna, Male Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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