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NPC Generator

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Lvl.
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Seed

Advanced [show]


Purban Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin green vertical stripes and black pants. He wears a broad hat to hide his balding. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Purban grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Antagonistic, Depressed. Bonds: Family, Adventurer. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Purban Deephollow, Male Halfling Aristocrat 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Hunter Hayley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Lazy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Hunter Hayley, Male Human Warrior 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1700 gp. Rose (50 gp). Red garnet (130 gp).


Social Check DCs


Tiaathque Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. Her black hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small island village. Like her mother and her brother before her, after school she went straight into learning to become a Gardener. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Job, Enemies. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Tiaathque Quinten, Female Half-Elf Monk 15
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +6, Survival +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +8

Possessions: 1000 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1200 gp). Fire opal pendant on a fine gold chain (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Paymon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gold and catlike.

Personality: Paymon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of western immigrants he idolized his father. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Bonds: Criminal record, Immigrant, Family, Job. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Paymon Moral, Male Tiefling Aristocrat 11
Medium (5'1") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 7000 sp. Fiery yellow corundum (1000 gp). Deep blue spinel (1400 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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