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NPC Generator

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Advanced [show]


Hrathy Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Her black hair is slicked back into a classic pompadour. Her gray eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Fortune-teller, who enjoyed hunting, Hrathy was taken on many hunting expeditions. After coming to the age of reason, Hrathy took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by giants. Hrathy was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To reunite with her old friends; and revenge

Ideals: Professionalism, Gifted. Bonds: Enemies, Nature, Adventurer. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Hrathy Allerton, Female Half-Orc Fighter 3
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 16 (+3)3 (-4)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hugolina Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a lance on her belt. She is portly but not overly obese. Her moppish auburn hair is in a traditional bowl cut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is an amazing painter.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugolina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugolina Horineth, Female Half-Elf Warrior 5
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 6 (-2)16 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jelenneth Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her golden hair is cut jaggedly and amateurishly. Her eyes are a pleasant green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Blacksmith, but she got bored and became a Miller. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jelenneth Xiloscient, Female Elf Fighter 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting pastel shirt and pants. His fur, while still mostly gray, has prominent grey streaks. He has a dull look in his green eyes.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a great chef.

History: The child of a Body Guard, who enjoyed hunting, Cask was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cask took refuge in the large cave and found the beat up greataxe and armor he uses now. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Nature, Rich, Debt. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Cask Prim Posies, Male Tabaxi Cleric 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1500 sp. 1 Masterwork studded leather.


Social Check DCs

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