Edge Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'8". She wears a pastel coat over a yellow low-cut shirt, and a Stetson hat upon her head. She has done her best to style her orange fur to look like a famous performer. Her amber eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. The war was a terrible time for her, and Edge does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in a small island village. She married young, but lost her spouse to dire rats. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and she wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Guardian, Military, Nature, Enemies. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: Sard (60 gp). Sard (60 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His hair is brown and curly. His eyes are brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Merchant, Cockaby learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cockaby took refuge in the large cave and found the beat up shortspear and armor he uses now. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Impeccable. Bonds: Adventurer, Job, Nature, Family. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 15
Hit Points 23 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20 pp.
Pennie Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large white mantle and cape that has been intricately interwoven into her blue robe. She wears her golden hair down. She has gleaming, smiling green eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a criminal king-pin and mafia family She moved from fad to fad and when she turned 15 she discovered singing. Now she works as a singing tutor during her time off.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of her son
Ideals: Artistic, Logical. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 9 (-1) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Golden yellow topaz (1600 gp). Star ruby (1300 gp). Aquamarine (1600 gp). Jasper (50 gp). 1 Full Plate. 1 Half-Plate.
Pallabar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue shirt with thin black vertical stripes and brown pants. His red hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Family, Military. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Silver ewer (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


