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NPC Generator

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Advanced [show]


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a dagger on his belt. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Military, Rich. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Oblar Sunmeadow, Male Halfling Warrior 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lucan Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: He was born in the west, but his parents moved at a very young age to the south. Lucan was born on a far western mountains where he grew up under the tutelage of his father, an expert Apothecary. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and expand his business

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Lucan Berevan, Male Elf Wizard 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 290 gp.


Social Check DCs


Mardnab Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this southern woman wears light armors faded through time and improper care. Her long silver hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. A freak accident while working with her Assassin mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants to get laid; and she's looking for her big break

Ideals: Athletic. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Mardnab Shadowcloak, Female Gnome Paladin 9
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 70 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 18 (+4)8 (-1)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1600 gp.


Social Check DCs


Makaria Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear black clothing when she does not wear armor. Her hair, while still mostly dark red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Rich, Adventurer, Religious. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Makaria Principle, Female Tiefling Expert 6
Medium (5'4") Tiefling, Neutral Good (CR 6)
Armor Class 8
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5

Possessions: 4000 sp. Chrysoprase (70 gp). Rich purple corundum (1600 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs

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