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NPC Generator

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Advanced [show]


Jacoba Shelly, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her dagger. She is physically well-built. Her blonde hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is frequently practicing swordplay.

History: Jacoba was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When Jacoba reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Jacoba and her spouse have recently divorced.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Jacoba Shelly, Female Human Rogue 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1

Possessions: 50 pp. Obsidian (16 gp). Amber (100 gp). Hematite (16 gp). Citrine (60 gp). Amber (100 gp). Rich purple corundum (1500 gp). Tourmaline (100 gp). Alexandrite (400 gp).


Social Check DCs


Randal Morton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He wears his chestnut hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better world.

Motivation: Expand his business.

Flaws: Secretive. Bonds: Poor, Job, Nature, Adventurer. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Randal Morton, Male Human Barbarian 10
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 76 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 6 (-2)16 (+3)
Skills Athletics +4, History +6
Senses Passive Perception 8
Languages Common, Sylvan, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6

Possessions: 800 gp. Red-brown spinel (130 gp). 1 Minor magic item.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears light armors faded through time and improper care. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Tricking In Woods, Male Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills History +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Disease, Shy. Bonds: Military, Poor, Adventurer. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Boddynock Boondiggles, Male Gnome Expert 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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