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NPC Generator

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Advanced [show]


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in pastel turtlenecks beneath a grey coat with pastel slacks. He sports a flattop fur cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Slave Trader, Moon learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Moon Grass, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a simple grey robe with blue stripes complete with hood. She sports red long hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Mortician father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Disease. Bonds: Family, Enemies. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Sannl Orcfoe, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)7 (-2) 17 (+3)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Sweet On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her lavender fur is still thick. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Sweet was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sweet decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their son. She worked as a Assassin, and she later adopted a second son.

Motivation: A rival would like her out of the picture; and she wants revenge against goblins

Ideals: Gifted. Bonds: Rich, Job, Criminal record, Family, Enemies. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Sweet On the Water, Female Tabaxi Fighter 6
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills Arcana +1, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp. Fiery yellow corundum (600 gp). Moss agate (13 gp). Coral (70 gp). 1 Minor magic item.


Social Check DCs


Bimpnottin Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her skin is fair and her fingers are delicate and long. Her golden hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She never wears the same outfit twice, unless she absolutely has to.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To settle down with her crush; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Has a crush. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Bimpnottin Quillsharpener, Female Gnome Commoner 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs

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