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NPC Generator

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Advanced [show]


Grumbar Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long golden hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His mother raised him in a mountain cabin. Grumbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Bonds: Rich, Enemies, Nature, Adventurer. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Grumbar Gentry, Male Half-Orc Barbarian 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Lewis Pickering, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with top hat and is in decent physical shape. With bright black hair and a scraggly beard. His blue eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast desert. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To reunite with his absent father; and a deep hatred of illithids

Ideals: Joker. Flaws: Secretive. Bonds: Nature, Enemies, Family. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Lewis Pickering, Male Human Wizard 2
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1300 sp.


Social Check DCs


Melech Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting black shirt and pants. His hair is chestnut and very short. His silver eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Melech grew up listening to his father's many stories. A gifted student he started as a Mortician, but he got bored and became a Animal Trainer. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Melech Failure, Male Tiefling Aristocrat 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and to clean up the streets

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Guardian, Rich. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Watson Whispermouse, Male Halfling Adept 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 7 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 9 (-1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (300 gp). Fire opal (500 gp). Pink pearl (90 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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