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NPC Generator

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Advanced [show]


Umpen Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. His hair is long and golden with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Umpen Nopenstallen, Male Gnome Barbarian 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 68 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)5 (-3) 15 (+2)16 (+3)
Skills History +0, Insight +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Fulbar Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long tan pants that bunch up around his shoes. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a plains tribe. In his 10th year, his parents were killed by a gnolls raid, leaving Fulbar alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Nature, Rich, Enemies, Adventurer. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Fulbar Stonebridge, Male Halfling Monk 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aramil Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to cover his moderate length brown hair. He has gleaming, smiling hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Aramil Arnuanna, Male Half-Elf Fighter 11
Medium (5'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Arcana +7, Deception +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran, Goblin
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (2900 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Yevelda Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'2" and is wearing a long, black, dusty cloak. Her hair is golden and very short. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.

History: Yevelda was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Marshal. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and further expansion of business

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Yevelda Hadleigh, Female Half-Orc Warrior 2
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Orc, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 80 pp.


Social Check DCs

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