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NPC Generator

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Advanced [show]


Elysande Southey, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. Her blonde hair is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast mountains. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now spends her time doing works of charity.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Philantrophist. Flaws: Addict, Insomniac. Bonds: Nature, Adventurer. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elysande Southey, Female Human Fighter 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 8 (-1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Rock crystal (50 gp).


Social Check DCs


Dentratha Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her copper crest is kept up in a ponytail inside a Stetson hat. She tend to wears goggles to shield her eyes.

Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a poor family in the city she treasured whatever gifts she got. Her homeland was ravaged by war and she spent much of her life rebuilding it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Marry her sister to traveling adventurers; and she is unsatisfied with her job

Flaws: PTSD, Mundane. Bonds: Poor, Family, Job. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Dentratha Hshhsstoroth, Female Dragonborn Adept 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Myria Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. With bright red hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a necromancer, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Myria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Myria. She used her abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Emotional. Bonds: Poor, Criminal record, Mentor. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Myria Underfoot, Female Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Manfred Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. His blue eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: Manfred was born in the west. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. Now he works as a poetry tutor during his time off.

Motivation: Regain custody of his daughter.

Ideals: Logical, Persistence, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Graeme, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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