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NPC Generator

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Advanced [show]


Art Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her beige fur is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist. Bonds: Nature, Adventurer, Religious. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Art Timber, Female Tabaxi Monk 7
Medium (6'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 70000 cp. Red-brown spinel (160 gp). Carnelian (60 gp). Hematite (7 gp).


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Unemployed does. His fur is short and gray. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.

History: Emerald hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and revenge

Ideals: Artistic. Flaws: Lazy. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Emerald Thunder, Male Tabaxi Cleric 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Curran Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a blacksmith again

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Curran Tosscobble, Male Halfling Monk 15
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 87 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Religion +5, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +4

Possessions: 6000 gp. Chalcedony (70 gp). Blue quartz (10 gp). Obsidian (10 gp). Zircon (70 gp). White pearl (160 gp). Deep blue spinel (400 gp). Onyx (70 gp). Obsidian (10 gp). Brown-green garnet (160 gp). Rose (70 gp). Black pearl (400 gp). Banded agate (10 gp). Bloodstone (70 gp). Lapis lazuli (10 gp). Blue star sapphire (1200 gp). Violet garnet (400 gp). Bloodstone (70 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are brown.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Diesa lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. In the meantime she has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Bonds: Job, Family, Adventurer, Debt. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diesa Burrowfound, Female Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Halfling, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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