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NPC Generator

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Advanced [show]


Delebean Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Has a crush, Adventurer, Guardian. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Delebean Ningel, Male Gnome Wizard 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light grey in addition to tight pants. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated, Optimist. Bonds: Religious, Adventurer. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Drogo Trollope, Male Human Barbarian 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Deception +0, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Rangrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic, Addict. Bonds: Criminal record, Family, Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Rangrim Brawnanvil, Male Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Valanthe Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears violet painted combat armor at almost all times. She wears a small hat to cover her moderate length golden hair. She has amber eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Valanthe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Map Maker for hire.

Motivation: She is unsatisfied with her job; and expand her business

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Valanthe Lathalas, Female Half-Elf Sorcerer 15
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 25 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)9 (-1) 15 (+2)12 (+1)
Skills Athletics +7, Medicine +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. White opal (1100 gp). Emerald (1100 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Bloodstone (70 gp). Jasper (70 gp). Rock crystal (70 gp). Jasper (70 gp). Amethyst (110 gp). Violet garnet (1200 gp). Star rose quartz (70 gp). Bloodstone (70 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Red garnet (110 gp). Tiger eye turquoise (14 gp). Black pearl (1200 gp). White opal (1100 gp). Citrine (70 gp). 1 Medium magic item.


Social Check DCs

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