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Mhurren Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a white and brown robe with the hood down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mhurren is combative with any and all who dare try his patience in the slightest.

History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mhurren took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Optimist, Justice. Bonds: Immigrant, Job, Nature. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Mhurren Rodney, Male Half-Orc Aristocrat 14
Medium (5'7") Half-Orc, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 59 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 300 pp. Blue star sapphire (600 gp). Red-brown spinel (90 gp). Obsidian (15 gp). Amethyst (90 gp). Lapis lazuli (15 gp). Blue star sapphire (600 gp). Fire opal (600 gp). Obsidian (15 gp). Aquamarine (1200 gp). Smoky quartz (20 gp). Jet (90 gp). Emerald (600 gp). Golden yellow topaz (1200 gp). Jade (90 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baelitae Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has brown hair. Her fierce blue eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Armorer who has hired her part-time. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Regain custody of her daughter; and wants her loneliness to end

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Has a crush, Family. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Baelitae Meliamne, Female Elf Bard 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 4 (-3)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Zykroff Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her rusty crest is kept up in a ponytail inside a broad hat. Her red eyes dart from person to person.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Zykroff hails from a village terrorized by orcs. Zykroff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and a deep hatred of orcs

Flaws: Terse. Bonds: Poor, Adventurer, Enemies. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Zykroff Bhenkumbyrznaax, Female Dragonborn Rogue 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 13 (+1)17 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brown-green garnet (130 gp). Amethyst (130 gp).


Social Check DCs


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright white suits and hats. He has a small bristly mustache and wavy red hair. His eyes are hazel and catlike.

Personality: Bhevek speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and regain custody of his daughter

Ideals: Impeccable, Professionalism, Gifted. Flaws: Addict. Bonds: Family. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Bhevek TellPenny, Male Halfling Wizard 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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