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NPC Generator

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Advanced [show]


Hecat Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: A 4'9" southern woman, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. She has styled her dark red hair well, parting it to the left. Her black eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Rich, Military. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Hecat Serenity, Female Tiefling Sorcerer 5
Medium (4'9") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Athletics +5, Stealth +6
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his crossbow ready. His black hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Terse, Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Bertram Gladstone, Male Human Adept 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 12 (+1)8 (-1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Avelina Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting violet shirt and pants. She carries with her a set of maces on her belt, each one with a opal on the hilt. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can't help but pocket interesting objects she comes across

History: Born in the west her family was never financially stable. She moved out south to avoid the crime she committed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Criminal record, Poor. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Avelina Netyoive, Female Half-Elf Ranger 8
Medium (5'5") Half-Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp. Chrysoprase (70 gp). Peridot (70 gp). Malachite (8 gp). Carnelian (70 gp). Pink pearl (130 gp). Eye agate (8 gp).


Social Check DCs


Aym Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a slight overbite and is overall scrawny. She has red hair. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Marshal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Aym took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Gifted. Bonds: Rich, Job, Military. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Aym Conviction, Female Tiefling Wizard 3
Medium (6'4") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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