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NPC Generator

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Advanced [show]


Kody Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, grey cloak. He sports a flattop hair cut. His fierce amber eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Barber business at a young age. After coming to the age of reason, Kody took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 11 years.

Motivation: To pay off his debts; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Job, Debt. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Kody Tattersall, Male Human Barbarian 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)7 (-2) 9 (-1)14 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Red spinel (80 gp).


Social Check DCs


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is black. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Rich, Military, Nature. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Home, Male Human Druid 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Justin Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Flaws: Depressed. Bonds: Immigrant, Has a crush, Job, Religious. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Justin Westcott, Male Human Sorcerer 10
Medium (5'9") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 10 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Nature +7
Senses Passive Perception 12
Languages Common, Druidic, Terran, Celestial
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 60 pp.


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He has wavy yellow fur. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Immigrant, Slave, Military, Nature. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Dagger Thunder, Male Tabaxi Paladin 4
Medium (5'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 8 (-1)17 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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