Dain Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who tends to wear a large grey jacket, he is not a threatening figure. With bright black hair and a scraggly beard. His eyes are a pleasant amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Roofer business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He has dedicated himself to building a better world.
Motivation: A strong sense of loyalty to Dwarven people; and wants to open a new tavern
Ideals: Logical. Flaws: Depressed, Racist. Bonds: Job, Adventurer. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 80 gp.
Dain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears grey trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 7 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Ploughman soon after.
Motivation: Wants to open a new tavern.
Ideals: Opinionated. Bonds: Job, Immigrant, Military. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 380 gp.
Damaia Gift, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently gotten a pet goose that steals things from people.
Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable
Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Alberich Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears brown trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Alberich was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well.
Flaws: Secretive, Fearful. Bonds: Family, Immigrant. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 700 gp.
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