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Advanced [show]


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He sports a long black beard, and similarly colored long hair. He has blue eyes and a grey hat with a brown feather.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Blythe, Male Human Barbarian 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Amber (70 gp).


Social Check DCs


Zûgor Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy auburn beard and wild auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Bonds: Immigrant, Rich. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Zûgor Middleton, Male Half-Orc Cleric 2
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elaim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his monstrous two handed axe, and a wedding ring on his right hand. His long red hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of gnolls once and for all.

History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, his parents were killed by a gnolls raid, leaving Elaim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Athletic. Bonds: In love, Enemies, Poor. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elaim Balderk, Male Dwarf Paladin 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 115 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 13 (+1)15 (+2)
Skills Investigation +7, Nature +7
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. White opal (500 gp). Azurite (7 gp). Banded agate (7 gp). Lapis lazuli (7 gp). Moonstone (40 gp).


Social Check DCs


Imsh Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears a white coat over a brown low-cut shirt, and a small hat upon his head. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better trade route.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Selfish, Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Imsh Reid, Male Half-Orc Barbarian 13
Medium (5'1") Half-Orc, Neutral Good (CR 13)
Armor Class 7
Hit Points 128 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 16 (+3)8 (-1) 14 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +1 / 4d4-3, Grapple -1

Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver ewer (80 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Golden circlet with four aquamarines (1000 gp). An abacus with copper, silver and gold markers (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Medium magic item.


Social Check DCs

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