Lezre Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. She keeps her long red hair kept up in a rat tail. Her eyes are brown.
Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Lezre hails from a village terrorized by giants. There was a wharf not far from home where she often wandered off to fish. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A deep hatred of giants; and further expansion of business
Bonds: Guardian, Criminal record, Enemies, Nature, Job. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Trail Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman tends to wear a pastel poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. She has dyed her greying beige fur a little too much giving a sharp beige color. Her copper eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove her worth to the world
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
Possessions: 60 gp. 1 Backpack.
Leshanna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many brown ritualistic tattoos. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born several months after her father was called into army service. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was granted divine powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Logical, Gifted. Flaws: Insane, Shy. Bonds: Military. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2500 sp. 2 Tanglefoot bags. 2 Tanglefoot bags. 1 Everburning torch.
Adrie Teinithra, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses like a well dressed Armorer does. Her auburn hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She would rather hide behind her crafts than deal with other people.
History: Her father raised her in a mountain cabin. A gifted student she started as a Marshal, but she got bored and became a Armorer. She tends to her Armorer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 41 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling, Ignan, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 3100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Jeweled electrum ring (5000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

