Arjhan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear green pants and tee shirts. His gold crest is thinning but still full. His eyes, though not visible through his cowl, are red.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Artistic, Philantrophist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 30000 cp.
Mozû Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large white mantle and cape that has been intricately interwoven into his brown robe. His silver hair is smooth and relatively long. This hazel eyed southerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the south. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Gifted. Bonds: Poor, Job, Family. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 93 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 2000 gp. Eye agate (15 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Red spinel (110 gp). Silver pearl (110 gp). Alexandrite (1100 gp). Fiery yellow corundum (1000 gp). Rich purple corundum (1000 gp). White pearl (110 gp). Smoky quartz (50 gp). Onyx (50 gp). Black pearl (1100 gp). 1 Medium magic item.
Emerald Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His white fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Guardian, Enemies. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Auran, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Aquamarine (1100 gp). Fire opal (1500 gp). Obsidian (13 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.
Nicor Despair, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Nicor will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is greedy.
Ideals: Athletic, Extrovert, Optimist. Bonds: Rich, In love, Immigrant. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Iolite (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

