Roland Kitchur, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and yellow robe with the hood down. He is muscular with a powerful set of arms. With a patchy golden beard and wild golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. Roland is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Family, Immigrant. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Glim Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan trousers with green and yellow striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage; and wants a kiss
Flaws: Fearful. Bonds: Job, Adventurer, Has a crush, Family. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Rhodochrosite (7 gp). Black opal (900 gp). Amber (120 gp). 1 Half-Plate.
Dean Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to cover his moderate length blonde hair. His eyes are brown and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.
History: Dean was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Money/treasure; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Rich, Family. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2800 gp. Sapphire pendant on gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (100 gp).
Mijira Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman is renowned for her bright green dresses and hats. Her silver crest is drawn into a tight pony tail with a dagger scrunchie. She has a dull look in her red eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Mijira grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Mijira has worked very hard to control her curse. She now travels the world, in search of power and loot.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 3000 gp. Alexandrite (1300 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


