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NPC Generator

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Advanced [show]


Trynnicus Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His green crest is knotted and matted. His red eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Sellsword like his father before him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Trynnicus Norixius, Male Dragonborn Warrior 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His chestnut hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: Uraim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. A freak accident while working with his Doctor father left him crippled. During his travels, Uraim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uraim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uraim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Uraim Torevir, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 6 (-2)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Tailor, Beloril learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Tailor.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical, Athletic. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Beloril Bigtoe, Male Dwarf Wizard 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: Blue sapphire (1300 gp). Azurite (8 gp). Deep blue spinel (900 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing the road beaten gear of a warrior. She has dyed her greying silver hair a little too much giving a sharp silver color. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her father.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Tanner father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against illithids; and a deep hatred of illithids

Ideals: Fighting, Entrepeneur. Flaws: Shy, Mundane, Disease. Bonds: Enemies. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Wella Deephollow, Female Halfling Ranger 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 56 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Deception +5, Nature +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Fiery yellow corundum (700 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Azurite (4 gp). Deep blue spinel (400 gp). Iolite (80 gp). Amethyst (40 gp). Deep blue spinel (400 gp). Rhodochrosite (4 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). Azurite (4 gp). Smoky quartz (80 gp). Deep blue spinel (400 gp). White pearl (40 gp). Tiger eye turquoise (4 gp). Sard (80 gp). Moss agate (4 gp). Citrine (80 gp).


Social Check DCs

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