Dûshrat Stapleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a white suit, green shirt, and grey tie. His hair is blonde and curly. He has a dull look in his hazel eyes.
Personality: Dûshrat speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Dûshrat was born the youngest of three triplets. Cursed with a spirit at a very young age, Dûshrat has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Family, Enemies. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Obsidian (16 gp). Deep blue spinel (400 gp).
Ahlyssa Hadley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. Her silver hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She has a minor phobia of water and hates getting wet.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She became a Mortician soon after.
Motivation: To be a Carter again; and she desires power and/or immortality
Flaws: Fearful. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Malachite (5 gp). 3 Alchemist’s fire.
Anne Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'10" and dresses like a well dressed Tanner does. She has shaved her head bald. She has blue eyes and a red hat with a black feather.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Tanner business at a young age. She has chosen to use the inheritance that was left to her frivolously. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To pay off her debts; and balancing her hectic life and new tanner responsibilities is difficult
Bonds: Job, Immigrant, Rich, Guardian, Debt. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Gunter Berkeley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown costume with the symbols of strength on his torso. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Architect profession.
History: His father raised him in a mountain cabin. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Family. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 230 pp. Citrine (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


