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NPC Generator

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Advanced [show]


Therlin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in brown turtlenecks beneath a yellow coat with tan slacks. She has a long silver ponytail with little hanging trinkets. Her eyes are likewise gray.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She is searching for what she claims is her rightful reward.

Motivation: A deep hatred of goblins; and someone believes her a fraud

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Therlin Ungart, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Ernest Sheldon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder, and his gloved hand is found clutching a ceremonial dagger. He wears his golden hair down. His fierce gray eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He worked as a nervous Masseuse and found it very stressful. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Job, Religious. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Sheldon, Male Human Monk 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, constantly wearing a brown suit, green shirt, and tan tie. She wears her hair in dreadlocks. This hazel eyed northerner is not easily forgotten.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Sailor, Riswynn learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and regain custody of her son

Ideals: Justice. Flaws: Racist. Bonds: Enemies, Job, Family. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. Tourmaline (120 gp).


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. He has done his best to style his white fur to look like a famous performer. He has copper eyes and a brown hat with a yellow feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Secretive. Bonds: Nature, Rich, Criminal record. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Dagger Candle, Male Tabaxi Bard 6
Medium (6'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 6 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 3 (-4)17 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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